2016年11月17日 星期四




using UnityEngine; using System.Collections; using UnityEngine.UI; using System; using System.Linq; using System.Collections.Generic;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization void Start() {
}
// Update is called once per frame void Update() {
}
public void myfun() { float rnum = 0; float gnum = 0; float bnum = 0; rnum = GameObject.Find("Slider").GetComponent<Slider>().value; gnum = GameObject.Find("Slider1").GetComponent<Slider>().value; bnum = GameObject.Find("Slider2").GetComponent<Slider>().value; Text mytxt = GameObject.Find("Text").GetComponent<Text>(); Text mytxt1 = GameObject.Find("Text1").GetComponent<Text>(); Text mytxt2 = GameObject.Find("Text2").GetComponent<Text>(); mytxt.text = rnum.ToString(); mytxt1.text = gnum.ToString(); mytxt2.text = bnum.ToString(); Image img = GameObject.Find("Image").GetComponent<Image>(); Image img1 = GameObject.Find("Image1").GetComponent<Image>(); Image img2 = GameObject.Find("Image2").GetComponent<Image>(); Image img3 = GameObject.Find("Image3").GetComponent<Image>(); img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); img1.color = new Color(0.0F, gnum, 0.0F, 1.0F); img2.color = new Color(0.0F, 0.0F, bnum, 1.0F);// (紅red,綠green,藍blue,透明) img3.color = img.color+ img1.color+ img2.color; } }

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
        private void button1_Click(object sender, EventArgs e)
        {
            Random crandom = new Random();
            int myrandom = crandom.Next();
            int c = myrandom % 3 + 1;
            textBox1.Text = " 亂數 "+ c .ToString();
            if (c == 1)
            {
                button2.Visible = true;
                button3.Visible = false;
                button4.Visible = false;
            }
            if (c == 2)
            {
                button2.Visible = true;
            }
            if (c == 3)
            {
                button2.Visible = true;
            }
        }
        private void Form1_Load(object sender, EventArgs e)
        {
            button2.Visible = false;
            button3.Visible = false;
            button4.Visible = false;
        }
    }
}

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        DateTime dtNext;
        public Form1()
        {
            InitializeComponent();
        }
        private void timer1_Tick(object sender, EventArgs e)
        {
            textBox1.Text = System.DateTime.Now.ToString();
            TimeSpan MySpan = dtNext.Subtract(DateTime.Now);
            string diffHour = Convert.ToString(MySpan.Hours);
            string diffMin = Convert.ToString(MySpan.Minutes);
            string diffSec = Convert.ToString(MySpan.Seconds);
            label1.Text = "還有" + diffHour + " 時 " + diffMin + " 分 " + diffSec + " 秒 ";
        }
        private void Form1_Load(object sender, EventArgs e)
        {
            dtNext = DateTime.Now.AddHours(2);
            timer1.Start();
        }
        private void button1_Click(object sender, EventArgs e)
        {
            timer1.Enabled = true;
        }
        private void button2_Click(object sender, EventArgs e)
        {
            timer1.Enabled = false;
        }
    }
}


using UnityEngine; using System.Collections;
public class Player : MonoBehaviour { public GameObject obj_Player; // Use this for initialization void Start() {
}
// Update is called once per frame void Update() {
obj_Player = GameObject.Find("Sphere"); if (Input.GetKeyDown(KeyCode.A)) { obj_Player.transform.position += new Vector3(-0.1f, 0, 0); } else if (Input.GetKeyDown(KeyCode.D)) { obj_Player.transform.position += new Vector3(0.1f, 0, 0); } else if (Input.GetKeyDown(KeyCode.W)) { obj_Player.transform.position += new Vector3(0, 0, 0.1f); } else if (Input.GetKeyDown(KeyCode.S)) { obj_Player.transform.position += new Vector3(0, 0, -0.1f); } } }

2016年10月20日 星期四



public partial class Form1 : Form
    {
        private void button1_Click(object sender, EventArgs e)
        {
            switch (new Random().Next(3))
            {
                case 0:
                    label1.Text = "1";
                    pictureBox1.Image = WindowsFormsApplication1.Properties.Resources._1;
                    break;
                case 1:
                    label1.Text = "2";
                    pictureBox1.Image = WindowsFormsApplication1.Properties.Resources._2;
                    break;
                case 2:
                    label1.Text = "3";
                    pictureBox1.Image = WindowsFormsApplication1.Properties.Resources._3;
                    break;
            }
        }
    }



using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
public class t : MonoBehaviour {
public Text tg;
public Text tt;

TimeSpan w ;
public void Start()
{
w = new TimeSpan (0, 2, 1);
Run ();
}
// Use this for initialization
public void Stop()

{
CancelInvoke ();
}
public void Run()
{
w = w.Subtract (new TimeSpan (0, 0, 1));

tg.text = w.Minutes + ":" + w.Seconds;
Invoke("Run",1);
}
// Update is called once per frame
void Update () {

tt.text = DateTime.Now.ToString ("hh/MM/ss");
}
}